Satyr

Satyr


Once the proud members of the civilization of Bachantus, the satyr were conquered and wholly enslaved to the Aegis for several generations by a series of infernal machines. They were used as living – and undead – weapons of war. Freed by the efforts of the Empire and the Living races, the Satyr have pledged their alliance to them as they rebuild and have vowed to never be slaves again.



They are goat people- seeming to be a fusion of human and goat, with strong horns and hooves. Clothing tends to be eccentric, just as their wearers. They have a fondness for alcohol and the arts, and are known for their twin tendencies towards wildness and civility.



Stats:



+2 Dexterity, +2 Charisma, -2 Strength

Medium size.

A satyr’s base land speed is 40 feet.

Low-light vision.

Racial Skills: +2 racial bonus on Perform, Knowledge (Nature), Spot and Listen checks.

Satyr Freedom: Satyrs get a +2 to reflex saves to dodge a constricting or rooting attack

Free of Spirit: Their racial memories of slavery and defiance give them a +2 to will saves on spells that would control them.

Natural Weapons: Hea butt (1d6).

Automatic Languages: Sylvan

<p style="margin-bottom: 0in">Favored Class: Bard, Druid