Dryad

Dryads were a race of small, sentient fairy-like creatures who are very in tune with magic and nature. They are small, humanoid in stature, with brightly colored patterns and wings. All dryads fly, and rarely walk on their feet. Typically, they hover at around 4 ft off the ground – this is considered 'walking' to them, and any more than that requires effort. They continuously shed scales from their wings, giving them a trail of shimmering dust.

Dryads live in a great tree-city – literally a tree that was turned into a home base – and have spent hundreds of years in an extradimensional portal, exiling their kind there to prevent extinction at the hands of the Withered Aegis. They have returned to help the living races, but hold themselves as far away from the politics as they can.

Highly magical, Dryads are likely to find themselves in divine or arcane magic classes. Warriors do exist, but because of the size and strength limitations, Dryads prefer to keep melee combat to allies... not that a few dont try.

Note:
Dryads can live forever (without violence getting in the way), and reproduce entirely by magic. This means that they can reproduce with other species, producing a fullblooded dryad no matter what. However, the process of reproduction is risky – moreso with other species – and is only attempted when the dryad or dryads involved are absolutely sure they can handle it.

Stats:
+2 Wisdom, + 2 Intelligence

Diminutive Size:

+4 bonus to AC

-4 to Strength

-4 to Constitution

+6 modifier to Fly checks

+12 Modifier to Stealth

Base movement Speed: 5ft walking, 20ft Fly

Racial Skills: Knowledge (Nature), Knowledge (Arcana), Knowledge (the Planes) are all considered to be Trained skills

Skill bonuses: +2 to Knowledge Nature, Spellcraft, Survival, and Heal checks

Nature Intuit: Dryads receive a +2 perception bonus to notice nature-related oddities (animal tracks, strange colors or tastes in the water, odd signs, etc)

Fey: Any abilities or effects that effect Fey affect the Dryads

Unusual Bodies: Armor and weapons (at Diminutive size) cost twice as much to make due to the intricacies of making workable small equipment.